Implement the usage of the flag m_bApplyWhilePlaying

This commit is contained in:
jfmcarreira committed 2014-05-18 14:34:05 +01:00
1 parent 27541d67de
commit 150338b9ad
5 files changed
+45 -30

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@@ -149,7 +149,7 @@ Void SubWindowHandle::refreshFrame()
m_pcCurrFrame = m_pCurrStream->getCurrFrame();
if( m_pcCurrentModule )
{
bSetFrame = ModulesHandle::applyModuleIf( m_pcCurrentModule );
bSetFrame = ModulesHandle::applyModuleIf( m_pcCurrentModule, m_bIsPlaying );
}
if( bSetFrame )
{
@@ -216,7 +216,7 @@ Int SubWindowHandle::playEvent()
Void SubWindowHandle::pause()
{
m_bIsPlaying = false;
return;
refreshFrame();
}
Void SubWindowHandle::seekAbsoluteEvent( UInt new_frame_num )