Changes in the way signals and slots are connected between playuver layers

This commit is contained in:
jfmcarreira committed 2014-12-14 22:52:32 +00:00
1 parent a2f7f33699
commit 35f374fb9c
4 files changed
+20 -7

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+3 -2
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@@ -169,6 +169,7 @@ Void plaYUVerApp::loadFile( QString fileName, PlaYUVerStreamInfo* pStreamInfo )
return;
}
videoSubWindow = new VideoSubWindow( this ); //createSubWindow();
SubWindowHandle *subWindow = videoSubWindow;
if( !pStreamInfo )
{
Int idx = findPlaYUVerStreamInfo( m_aRecentFileStreamInfo, fileName );
@@ -192,7 +193,8 @@ Void plaYUVerApp::loadFile( QString fileName, PlaYUVerStreamInfo* pStreamInfo )
connect( videoSubWindow->getViewArea(), SIGNAL( positionChanged(const QPoint &, PlaYUVerFrame *) ), this,
SLOT( updatePixelValueStatusBar(const QPoint &, PlaYUVerFrame *) ) );
connect( videoSubWindow->getViewArea(), SIGNAL( selectionChanged( QRect ) ), this, SLOT( updatePropertiesSelectedArea( QRect ) ) );
connect( videoSubWindow->getViewArea(), SIGNAL( zoomFactorChanged( double , QPoint ) ), this, SLOT( updateZoomFactorSBox() ) );
connect( subWindow, SIGNAL( zoomChanged() ), this, SLOT( updateZoomFactorSBox() ) );
videoSubWindow->zoomToFit();
videoSubWindow->getViewArea()->setTool( m_appTool );
@@ -744,7 +746,6 @@ Void plaYUVerApp::scaleFrame( int ratio )
if( m_pcCurrentSubWindow )
{
m_pcCurrentSubWindow->scaleView( ( Double )( ratio ) / 100.0 );
updateZoomFactorSBox();
}
}