Change apply when playing and add OPTIONS requirement

This commit is contained in:
2015-03-24 18:27:05 +00:00
parent 48bf385f4c
commit 4a4e0c1890
8 changed files with 70 additions and 63 deletions
-3
View File
@@ -66,7 +66,6 @@ FilterComponentLuma::FilterComponentLuma()
m_uiNumberOfFrames = MODULE_REQUIRES_ONE_FRAME; // Number of Frames required (ONE_FRAME, TWO_FRAMES, THREE_FRAMES)
m_uiModuleRequirements = MODULE_REQUIRES_NOTHING; // Module requirements (check PlaYUVerModulesIf.h).
// Several requirements should be "or" between each others.
m_bApplyWhilePlaying = APPLY_WHILE_PLAYING; // Apply module while playing
}
Void FilterComponentLuma::create( PlaYUVerFrame* InputFrame )
@@ -88,7 +87,6 @@ FilterComponentChromaU::FilterComponentChromaU()
m_pchModuleTooltip = "Filter U matrix of YUV frame";
m_uiNumberOfFrames = MODULE_REQUIRES_ONE_FRAME;
m_uiModuleRequirements = MODULE_REQUIRES_NOTHING;
m_bApplyWhilePlaying = !APPLY_WHILE_PLAYING;
}
Void FilterComponentChromaU::create( PlaYUVerFrame* InputFrame )
@@ -110,7 +108,6 @@ FilterComponentChromaV::FilterComponentChromaV()
m_pchModuleTooltip = "Filter V matrix of YUV frame";
m_uiNumberOfFrames = MODULE_REQUIRES_ONE_FRAME;
m_uiModuleRequirements = MODULE_REQUIRES_NOTHING;
m_bApplyWhilePlaying = !APPLY_WHILE_PLAYING;
}
Void FilterComponentChromaV::create( PlaYUVerFrame* InputFrame )