Bugfix #5.
Playing of several sequences are improved and close. is supported without crashing the playuver
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@@ -72,6 +72,11 @@ public:
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Int playEvent();
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Void stop();
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Bool isPlaying()
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{
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return m_bIsPlaying;
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}
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Void seekAbsoluteEvent( UInt new_frame_num );
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Void seekRelativeEvent( Bool bIsFoward );
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