Bugfix in close event while in pause
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@@ -202,6 +202,12 @@ Int SubWindowHandle::playEvent()
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return -1;
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}
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Void SubWindowHandle::pause()
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{
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m_bIsPlaying = false;
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return;
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}
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Void SubWindowHandle::seekAbsoluteEvent( UInt new_frame_num )
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{
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m_pCurrStream->seekInput( new_frame_num );
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