Fix fill RGB buffer after overwrite current frame
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@@ -223,6 +223,8 @@ Void PlaYUVerFrame::FrameFromBuffer( Pel *input_buffer, Int pel_format )
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if( m_iPixelFormat != pel_format )
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return;
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m_pcPelFormat->frameFromBuffer( input_buffer, m_pppcInputPel, m_uiWidth, m_uiHeight );
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m_bHasRGBPel = false;
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fillRGBBuffer();
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}
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Void PlaYUVerFrame::FrameToBuffer( Pel *output_buffer )
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