Fix minor bugs and add a debug timer in order to measure the real frame rate
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@@ -307,7 +307,7 @@ Void InputStream::readNextFrame()
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}
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#endif
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UInt64 frame_bytes_input = m_ppcFrameBuffer[0]->getBytesPerFrame();
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UInt64 frame_bytes_input = m_pcNextFrame->getBytesPerFrame();
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bytes_read = fread( m_pInputBuffer, sizeof(Pel), frame_bytes_input, m_pFile );
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if( bytes_read != frame_bytes_input )
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{
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