Improve module handling when applying it to the whole sequence
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@@ -209,6 +209,12 @@ Void ModulesHandle::destroyModuleIf( PlaYUVerModuleIf *pcCurrModuleIf )
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pcCurrModuleIf->m_pcSubWindow[i] = NULL;
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}
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}
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if( pcCurrModuleIf->m_pcModuleStream )
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{
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pcCurrModuleIf->m_pcModuleStream->close();
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delete pcCurrModuleIf->m_pcModuleStream;
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pcCurrModuleIf->m_pcModuleStream = NULL;
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}
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pcCurrModuleIf->m_pcAction->setChecked( false );
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pcCurrModuleIf->destroy();
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}
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@@ -262,14 +268,14 @@ Void ModulesHandle::applyAllModuleIf( PlaYUVerModuleIf *pcCurrModuleIf )
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QApplication::setOverrideCursor( Qt::WaitCursor );
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for( UInt f = 0; f < numberOfFrames; f++ )
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{
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applyModuleIf( pcCurrModuleIf, false, true );
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//QCoreApplication::processEvents();
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pcCurrModuleIf->m_pcModuleStream->writeFrame( pcCurrModuleIf->m_pcProcessedFrame );
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for( UInt i = 0; i < numberOfWindows; i++ )
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{
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pcCurrModuleIf->m_pcSubWindow[i]->play();
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pcCurrModuleIf->m_pcSubWindow[i]->playEvent();
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}
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applyModuleIf( pcCurrModuleIf, false, false );
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QCoreApplication::processEvents();
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pcCurrModuleIf->m_pcModuleStream->writeFrame( pcCurrModuleIf->m_pcProcessedFrame );
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}
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QApplication::restoreOverrideCursor();
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}
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