Improve module handling when applying it to the whole sequence

This commit is contained in:
2014-09-29 22:22:23 +01:00
parent 0a3ed4d20b
commit de5ee3290a
+9 -3
View File
@@ -209,6 +209,12 @@ Void ModulesHandle::destroyModuleIf( PlaYUVerModuleIf *pcCurrModuleIf )
pcCurrModuleIf->m_pcSubWindow[i] = NULL;
}
}
if( pcCurrModuleIf->m_pcModuleStream )
{
pcCurrModuleIf->m_pcModuleStream->close();
delete pcCurrModuleIf->m_pcModuleStream;
pcCurrModuleIf->m_pcModuleStream = NULL;
}
pcCurrModuleIf->m_pcAction->setChecked( false );
pcCurrModuleIf->destroy();
}
@@ -262,14 +268,14 @@ Void ModulesHandle::applyAllModuleIf( PlaYUVerModuleIf *pcCurrModuleIf )
QApplication::setOverrideCursor( Qt::WaitCursor );
for( UInt f = 0; f < numberOfFrames; f++ )
{
applyModuleIf( pcCurrModuleIf, false, true );
//QCoreApplication::processEvents();
pcCurrModuleIf->m_pcModuleStream->writeFrame( pcCurrModuleIf->m_pcProcessedFrame );
for( UInt i = 0; i < numberOfWindows; i++ )
{
pcCurrModuleIf->m_pcSubWindow[i]->play();
pcCurrModuleIf->m_pcSubWindow[i]->playEvent();
}
applyModuleIf( pcCurrModuleIf, false, false );
QCoreApplication::processEvents();
pcCurrModuleIf->m_pcModuleStream->writeFrame( pcCurrModuleIf->m_pcProcessedFrame );
}
QApplication::restoreOverrideCursor();
}