Files
calyp/app/GridManager.cpp
T
jfmcarreira 430bdc09cd Major changes on code
Remove Qt4 support
Change include headers
Change the include of QCustomPlot lib and updated code based on upstream
2017-12-06 03:11:02 +00:00

260 lines
6.5 KiB
C++

/* This file is a part of plaYUVer project
* Copyright (C) 2014-2017 by Luis Lucas (luisfrlucas@gmail.com)
* Joao Carreira (jfmcarreira@gmail.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/**
* \file GridManager.cpp
* \brief Function to create a grid in the images
* Based on the work of Ricardo N. Rocha Sardo in SCode project
*/
#include <QBitmap>
#include <QColor>
#include <QDebug>
#include <QPainter>
#include <QPen>
#include <QPoint>
#include <QRect>
#include <QRectF>
#include "GridManager.h"
////////////////////////////////////////////////////////////////////////////////
// Constructor
////////////////////////////////////////////////////////////////////////////////
GridManager::GridManager()
{
m_nearPos = QPoint();
m_uiHSpace = m_uiVSpace = 64;
m_cGridColor = QColor( Qt::white );
}
////////////////////////////////////////////////////////////////////////////////
// Grid Drawer
////////////////////////////////////////////////////////////////////////////////
void GridManager::drawGrid( QPixmap& image, const QRect& area, QPainter* painter )
{
int offsetx = 0; // Grid offset doesn't applies to SCODE
int offsety = 0; // project for now...
int imageWidth = image.width();
int imageHeight = image.height();
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
QColor color = m_cGridColor;
Style style = m_eGridStyle;
// Set pen for solid line.
QPen mainPen = QPen( color, 1, Qt::SolidLine );
style = Solid;
switch( style )
{
case IntersectionDot:
case IntersectionCross:
{
painter->setPen( mainPen );
// Draw crosses or dots on intersections
for( int x = offsetx; x <= area.right(); x += hSpacing ) {
if( x >= imageWidth )
break;
for( int y = offsety; y <= area.bottom(); y += vSpacing ) {
if( y >= imageHeight )
break;
if( x >= area.x() && y >= area.y() )
{
if( style == IntersectionDot )
painter->drawPoint( x, y ); // Dot
else
{ // Crosses:
painter->drawLine( x, y - 1, x, y + 1 ); // Ver.line
painter->drawLine( x - 1, y, x + 1, y ); // Hor.line
}
}
}
}
break;
}
case Dashed:
{
// Change pen to the dashed line
mainPen.setStyle( Qt::DashLine );
}
default: // Solid:
{
painter->setPen( mainPen );
// Draw vertical line
for( int x = offsetx; x <= area.right(); x += hSpacing ) {
if( x >= imageWidth )
break;
if( x >= area.x() )
{
// Always draw the full line otherwise the line stippling
// varies with the location of view area and we get glitchy
// patterns.
painter->drawLine( x, 0, x, imageHeight - 1 );
}
}
// Draw horizontal line
for( int y = offsety; y <= area.bottom(); y += vSpacing ) {
if( y >= imageHeight )
break;
if( y >= area.y() )
{
painter->drawLine( 0, y, imageWidth - 1, y );
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
QRect GridManager::rectContains( const QPoint& pos ) const
{
return rectContains( pos.x(), pos.y() );
}
QRect GridManager::rectContains( int x, int y ) const
{
QRect rect;
QPoint pos;
int multiPosX;
int multiPosY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < 0 ) || ( y < 0 ) )
{
return rect;
}
// Find the multiple factor for the fisrt (x,y) position of the grid that
// is less than the given (x,y)
multiPosX = x / hSpacing;
multiPosY = y / vSpacing;
// Grid intersection position (x,y) that is less than the given (x,y)
pos = QPoint( multiPosX * hSpacing, multiPosY * vSpacing );
rect = QRect( pos.x(), pos.y(), hSpacing, vSpacing );
return rect;
}
bool GridManager::contains( int x, int y )
{
int resX;
int resY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < hSpacing ) || ( y < vSpacing ) || ( x < 0 ) || ( y < 0 ) )
return false;
if( ( x == 0 ) && ( y == 0 ) )
return true;
resX = 0;
if( hSpacing )
resX = x % hSpacing;
resY = 0;
if( vSpacing )
resY = y % vSpacing;
if( resX || resY )
return false;
else
return true;
}
QPoint GridManager::nearPos( int x, int y )
{
if( ( x != -1 ) && ( y != -1 ) )
isNear( x, y );
return m_nearPos;
}
bool GridManager::isNear( int x, int y )
{
qreal rectWidth;
qreal rectHeight;
int multiPosX;
int multiPosY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < 0 ) || ( y < 0 ) )
{
m_nearPos = QPoint( -1, -1 );
return false;
}
// We go to consider an area with ray equal 25% of the distance between
// spaces of the gride. In this in case, we have one rectangle centered
// in 25% of this distance.
rectWidth = 2 * 0.25 * hSpacing;
rectHeight = 2 * 0.25 * vSpacing;
QRectF rect( 0, 0, rectWidth, rectHeight );
// Find the multiple factor for the fisrt (x,y) position of the grid that
// is less than the given (x,y)
multiPosX = x / hSpacing;
multiPosY = y / vSpacing;
QPointF gridPoint( 0, 0 );
int gx;
int gy;
// In the worse case we have 4 points of the gride surrounding
for( int j = 0; j < 2; j++ ) {
for( int i = 0; i < 2; i++ ) {
gx = (int)( multiPosX * hSpacing + i * hSpacing );
gy = (int)( multiPosY * vSpacing + j * vSpacing );
gridPoint.setX( gx );
gridPoint.setY( gy );
rect.moveCenter( gridPoint );
if( rect.contains( x, y ) )
{
m_nearPos = QPoint( gx, gy );
return true;
}
}
}
m_nearPos = QPoint( -1, -1 );
return false;
}
bool GridManager::isNear( const QPoint& pos )
{
return isNear( pos.x(), pos.y() );
}