266 lines
6.6 KiB
C++
266 lines
6.6 KiB
C++
/* This file is a part of plaYUVer project
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* Copyright (C) 2014-2016 by Luis Lucas (luisfrlucas@gmail.com)
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* Joao Carreira (jfmcarreira@gmail.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/**
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* \file GridManager.cpp
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* \brief Function to create a grid in the images
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* Based on the work of Ricardo N. Rocha Sardo in SCode project
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*/
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#include <QBitmap>
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#include <QPainter>
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#include <QRect>
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#include <QRectF>
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#include <QPoint>
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#include <QColor>
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#include <QPen>
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#include <QDebug>
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#include "GridManager.h"
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////////////////////////////////////////////////////////////////////////////////
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// Constructor
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////////////////////////////////////////////////////////////////////////////////
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GridManager::GridManager()
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{
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m_nearPos = QPoint();
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m_uiHSpace = m_uiVSpace = 64;
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m_cGridColor = QColor( Qt::white );
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}
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////////////////////////////////////////////////////////////////////////////////
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// Grid Drawer
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////////////////////////////////////////////////////////////////////////////////
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void GridManager::drawGrid( QPixmap &image, const QRect& area, QPainter *painter )
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{
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int offsetx = 0; // Grid offset doesn't applies to SCODE
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int offsety = 0; // project for now...
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int imageWidth = image.width();
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int imageHeight = image.height();
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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QColor color = m_cGridColor;
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Style style = m_eGridStyle;
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// Set pen for solid line.
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QPen mainPen = QPen( color, 1, Qt::SolidLine );
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style = Solid;
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switch( style )
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{
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case IntersectionDot:
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case IntersectionCross:
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{
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painter->setPen( mainPen );
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// Draw crosses or dots on intersections
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for( int x = offsetx; x <= area.right(); x += hSpacing )
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{
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if( x >= imageWidth )
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break;
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for( int y = offsety; y <= area.bottom(); y += vSpacing )
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{
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if( y >= imageHeight )
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break;
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if( x >= area.x() && y >= area.y() )
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{
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if( style == IntersectionDot )
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painter->drawPoint( x, y ); // Dot
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else
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{ // Crosses:
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painter->drawLine( x, y - 1, x, y + 1 ); // Ver.line
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painter->drawLine( x - 1, y, x + 1, y ); // Hor.line
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}
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}
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}
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}
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break;
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}
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case Dashed:
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{
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// Change pen to the dashed line
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mainPen.setStyle( Qt::DashLine );
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}
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default: // Solid:
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{
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painter->setPen( mainPen );
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// Draw vertical line
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for( int x = offsetx; x <= area.right(); x += hSpacing )
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{
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if( x >= imageWidth )
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break;
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if( x >= area.x() )
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{
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// Always draw the full line otherwise the line stippling
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// varies with the location of view area and we get glitchy
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// patterns.
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painter->drawLine( x, 0, x, imageHeight - 1 );
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}
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}
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// Draw horizontal line
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for( int y = offsety; y <= area.bottom(); y += vSpacing )
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{
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if( y >= imageHeight )
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break;
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if( y >= area.y() )
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{
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painter->drawLine( 0, y, imageWidth - 1, y );
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}
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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QRect GridManager::rectContains( const QPoint &pos ) const
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{
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return rectContains( pos.x(), pos.y() );
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}
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QRect GridManager::rectContains( int x, int y ) const
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{
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QRect rect;
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QPoint pos;
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int multiPosX;
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int multiPosY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < 0 ) || ( y < 0 ) )
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{
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return rect;
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}
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// Find the multiple factor for the fisrt (x,y) position of the grid that
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// is less than the given (x,y)
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multiPosX = x / hSpacing;
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multiPosY = y / vSpacing;
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// Grid intersection position (x,y) that is less than the given (x,y)
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pos = QPoint( multiPosX * hSpacing, multiPosY * vSpacing );
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rect = QRect( pos.x(), pos.y(), hSpacing, vSpacing );
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return rect;
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}
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bool GridManager::contains( int x, int y )
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{
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int resX;
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int resY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < hSpacing ) || ( y < vSpacing ) || ( x < 0 ) || ( y < 0 ) )
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return false;
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if( ( x == 0 ) && ( y == 0 ) )
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return true;
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resX = 0;
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if( hSpacing )
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resX = x % hSpacing;
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resY = 0;
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if( vSpacing )
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resY = y % vSpacing;
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if( resX || resY )
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return false;
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else
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return true;
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}
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QPoint GridManager::nearPos( int x, int y )
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{
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if( ( x != -1 ) && ( y != -1 ) )
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isNear( x, y );
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return m_nearPos;
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}
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bool GridManager::isNear( int x, int y )
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{
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qreal rectWidth;
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qreal rectHeight;
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int multiPosX;
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int multiPosY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < 0 ) || ( y < 0 ) )
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{
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m_nearPos = QPoint( -1, -1 );
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return false;
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}
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// We go to consider an area with ray equal 25% of the distance between
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// spaces of the gride. In this in case, we have one rectangle centered
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// in 25% of this distance.
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rectWidth = 2 * 0.25 * hSpacing;
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rectHeight = 2 * 0.25 * vSpacing;
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QRectF rect( 0, 0, rectWidth, rectHeight );
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// Find the multiple factor for the fisrt (x,y) position of the grid that
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// is less than the given (x,y)
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multiPosX = x / hSpacing;
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multiPosY = y / vSpacing;
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QPointF gridPoint( 0, 0 );
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int gx;
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int gy;
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// In the worse case we have 4 points of the gride surrounding
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for( int j = 0; j < 2; j++ )
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{
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for( int i = 0; i < 2; i++ )
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{
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gx = ( int )( multiPosX * hSpacing + i * hSpacing );
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gy = ( int )( multiPosY * vSpacing + j * vSpacing );
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gridPoint.setX( gx );
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gridPoint.setY( gy );
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rect.moveCenter( gridPoint );
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if( rect.contains( x, y ) )
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{
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m_nearPos = QPoint( gx, gy );
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return true;
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}
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}
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}
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m_nearPos = QPoint( -1, -1 );
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return false;
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}
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bool GridManager::isNear( const QPoint &pos )
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{
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return isNear( pos.x(), pos.y() );
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}
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