Files
calyp/app/GridManager.cpp
T
jfmcarreira 0b429a0c34 Refactor Playuver into Calyp
commit 1fd9cf34f06ba2a156919b5c9b73c31d4c6c6257
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Mon Mar 12 18:06:39 2018 +0000

    Remove code style

commit 165588840126a7ab35b32e5be47f00c613829ef3
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Mon Mar 12 18:06:25 2018 +0000

    Update Mainpage.dox

commit 5b1a2773c48697346c7b0b64519b81a5aecc0150
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Mon Feb 19 03:46:24 2018 +0000

    Re-add CalypPixel.cpp but keep include with frame class

commit 2343be49ff4906c3171d2df7791e3cf34494eb21
Author: Joao Santos <joaompssantos@gmail.com>
Date:   Sun Feb 18 21:06:57 2018 +0000

    Fixed several things:
    - Removed unused define
    - Added: #include <cassert> to MainWindow.cpp
    - Fixed compilation issue when USE_FFMPEG is OFF on CalypStream.cpp

commit 8d1d64bac828a6bcdfa6af977a5d17d0792acb69
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 15 02:14:13 2018 +0000

    Fix several things:
    - Fix examples
    - Improve code formatting script
    - Change generated cmake config file

commit ea1d0265f1e9300f76fd3f0c8ca03d110ec13eaa
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 15 01:28:50 2018 +0000

    Fix dump of the module list: remove the use of char arrays

commit b4d19dda169715113a74713ca62d05f5a18fd0b5
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 23:20:56 2018 +0000

    Increase linesize of tools help

commit 8b3eab54e376863276b0d7e032f9e1de8aaf90e5
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 23:20:35 2018 +0000

    Fix CalypPixel

commit 1c6ba03c379518acf5fc6f1fdf328ca740a8851d
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 22:24:10 2018 +0000

    Enums CalypPixelFormats and CalypColorSpace are now class independent

commit 5dcc35e1716a70095e1720b01823c2e3a3980576
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 02:04:31 2018 +0000

    Change functions input and return types

commit 5514e3e24f9b428d5db71156561b2d8b6f61dd23
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 02:04:31 2018 +0000

    Change functions input and return types

commit fae7a9a91e1899e7a2833c634221f970d44b8fb6
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 01:39:14 2018 +0000

    Replace custom types with std ones

commit 0c3b62b8ea01903e213d9e8dd73a5b49c7c8c36e
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 14 00:37:18 2018 +0000

    Refactoring entries with Playuver name with Calyp
    Replace number of frames and add CLP tag into public definitions

commit e8cd8d7a219446513a5dda2c183dd892ec25a6f1
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Sat Feb 10 14:42:15 2018 +0000

    Fix min opencv version and missing ffmpeg module

commit 1233598af8ac15c88fa84569942cc6f865325452
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Sat Feb 10 03:10:12 2018 +0000

    Change version to 0.999.0 untill finishing refactoring

commit 1fe0cac8f0e70f352bf6c63b8cb2e06ab43fb633
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Sat Feb 10 00:21:47 2018 +0000

    Change project library

commit 44e9d330bc63b8b8a1687a14ff0be05af0bf2eb5
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Fri Feb 9 01:42:58 2018 +0000

    Change doxygen files and upload new ico

commit 0d6f3408a2682cfac1533a57a2f1b4e2cc1f0f29
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 8 21:25:31 2018 +0000

    Fix logos - different when it is icon or the full logo

commit 9f3561acd4b51c7de5f21d63d7e8f2b43c253148
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 8 01:25:39 2018 +0000

    fix install files

commit 832154e3e40f17a863898a77c929a6c6850ffded
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 8 01:21:23 2018 +0000

    rename calip to calyp

commit 341b32bfcc0133fdbceea9b8390d59190e495b79
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 8 00:58:29 2018 +0000

    Refactor lib, modules and tools

commit b4b988cf80052fdcfe0e1f9099d5435ef7945584
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Thu Feb 8 00:02:33 2018 +0000

    Refactor classes and filename in app

commit 6b4ab728202531ad00db1e6299ee69a01f3594ba
Author: Joao Carreira <jfmcarreira@gmail.com>
Date:   Wed Feb 7 17:49:53 2018 +0000

    Refactor about dialog and background logo

commit d5c954d39fb89d735c4feddf62f529077840ab6c
Author: João Santos <joaompssantos@gmail.com>
Date:   Wed Feb 7 15:05:19 2018 +0000

    Added the misteriously missing new logo.

commit f40d81f765bfdd2dc89c0647cf5f4a80eef845c7
Author: João Santos <joaompssantos@gmail.com>
Date:   Wed Feb 7 14:45:08 2018 +0000

    Added new logo to resource folder.

commit 52dc6d60d6590995d32de33f8199e954e0a6e120
Author: João Santos <joaompssantos@gmail.com>
Date:   Wed Feb 7 14:41:13 2018 +0000

    Added new logo where it was previously forgotten.

commit 6d8e064c3154e5202f01b1b10ba6ab3637383ecd
Author: João Santos <joaompssantos@gmail.com>
Date:   Tue Feb 6 17:44:11 2018 +0000

    About window no longer resizable. Added new logo.
2018-03-12 18:21:07 +00:00

266 lines
6.5 KiB
C++

/* This file is a part of Calyp project
* Copyright (C) 2014-2018 by Joao Carreira (jfmcarreira@gmail.com)
* Luis Lucas (luisfrlucas@gmail.com)
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/**
* \file GridManager.cpp
* \brief Function to create a grid in the images
* Based on the work of Ricardo N. Rocha Sardo in SCode project
*/
#include "GridManager.h"
#include <QBitmap>
#include <QColor>
#include <QDebug>
#include <QPainter>
#include <QPen>
#include <QPoint>
#include <QRect>
#include <QRectF>
////////////////////////////////////////////////////////////////////////////////
// Constructor
////////////////////////////////////////////////////////////////////////////////
GridManager::GridManager()
{
m_nearPos = QPoint();
m_uiHSpace = m_uiVSpace = 64;
m_cGridColor = QColor( Qt::white );
}
////////////////////////////////////////////////////////////////////////////////
// Grid Drawer
////////////////////////////////////////////////////////////////////////////////
void GridManager::drawGrid( QPixmap& image, const QRect& area, QPainter* painter )
{
int offsetx = 0; // Grid offset doesn't applies to SCODE
int offsety = 0; // project for now...
int imageWidth = image.width();
int imageHeight = image.height();
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
QColor color = m_cGridColor;
Style style = m_eGridStyle;
// Set pen for solid line.
QPen mainPen = QPen( color, 1, Qt::SolidLine );
style = Solid;
switch( style )
{
case intersectionDot:
case intersectionCross:
{
painter->setPen( mainPen );
// Draw crosses or dots on intersections
for( int x = offsetx; x <= area.right(); x += hSpacing )
{
if( x >= imageWidth )
break;
for( int y = offsety; y <= area.bottom(); y += vSpacing )
{
if( y >= imageHeight )
break;
if( x >= area.x() && y >= area.y() )
{
if( style == intersectionDot )
painter->drawPoint( x, y ); // Dot
else
{ // Crosses:
painter->drawLine( x, y - 1, x, y + 1 ); // Ver.line
painter->drawLine( x - 1, y, x + 1, y ); // Hor.line
}
}
}
}
break;
}
case Dashed:
{
// Change pen to the dashed line
mainPen.setStyle( Qt::DashLine );
}
default: // Solid:
{
painter->setPen( mainPen );
// Draw vertical line
for( int x = offsetx; x <= area.right(); x += hSpacing )
{
if( x >= imageWidth )
break;
if( x >= area.x() )
{
// Always draw the full line otherwise the line stippling
// varies with the location of view area and we get glitchy
// patterns.
painter->drawLine( x, 0, x, imageHeight - 1 );
}
}
// Draw horizontal line
for( int y = offsety; y <= area.bottom(); y += vSpacing )
{
if( y >= imageHeight )
break;
if( y >= area.y() )
{
painter->drawLine( 0, y, imageWidth - 1, y );
}
}
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
QRect GridManager::rectContains( const QPoint& pos ) const
{
return rectContains( pos.x(), pos.y() );
}
QRect GridManager::rectContains( int x, int y ) const
{
QRect rect;
QPoint pos;
int multiPosX;
int multiPosY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < 0 ) || ( y < 0 ) )
{
return rect;
}
// Find the multiple factor for the fisrt (x,y) position of the grid that
// is less than the given (x,y)
multiPosX = x / hSpacing;
multiPosY = y / vSpacing;
// Grid intersection position (x,y) that is less than the given (x,y)
pos = QPoint( multiPosX * hSpacing, multiPosY * vSpacing );
rect = QRect( pos.x(), pos.y(), hSpacing, vSpacing );
return rect;
}
bool GridManager::contains( int x, int y )
{
int resX;
int resY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < hSpacing ) || ( y < vSpacing ) || ( x < 0 ) || ( y < 0 ) )
return false;
if( ( x == 0 ) && ( y == 0 ) )
return true;
resX = 0;
if( hSpacing )
resX = x % hSpacing;
resY = 0;
if( vSpacing )
resY = y % vSpacing;
if( resX || resY )
return false;
else
return true;
}
QPoint GridManager::nearPos( int x, int y )
{
if( ( x != -1 ) && ( y != -1 ) )
isNear( x, y );
return m_nearPos;
}
bool GridManager::isNear( int x, int y )
{
qreal rectWidth;
qreal rectHeight;
int multiPosX;
int multiPosY;
int hSpacing = m_uiHSpace;
int vSpacing = m_uiVSpace;
if( ( x < 0 ) || ( y < 0 ) )
{
m_nearPos = QPoint( -1, -1 );
return false;
}
// We go to consider an area with ray equal 25% of the distance between
// spaces of the gride. In this in case, we have one rectangle centered
// in 25% of this distance.
rectWidth = 2 * 0.25 * hSpacing;
rectHeight = 2 * 0.25 * vSpacing;
QRectF rect( 0, 0, rectWidth, rectHeight );
// Find the multiple factor for the fisrt (x,y) position of the grid that
// is less than the given (x,y)
multiPosX = x / hSpacing;
multiPosY = y / vSpacing;
QPointF gridPoint( 0, 0 );
int gx;
int gy;
// In the worse case we have 4 points of the gride surrounding
for( int j = 0; j < 2; j++ )
{
for( int i = 0; i < 2; i++ )
{
gx = (int)( multiPosX * hSpacing + i * hSpacing );
gy = (int)( multiPosY * vSpacing + j * vSpacing );
gridPoint.setX( gx );
gridPoint.setY( gy );
rect.moveCenter( gridPoint );
if( rect.contains( x, y ) )
{
m_nearPos = QPoint( gx, gy );
return true;
}
}
}
m_nearPos = QPoint( -1, -1 );
return false;
}
bool GridManager::isNear( const QPoint& pos )
{
return isNear( pos.x(), pos.y() );
}