commit 1fd9cf34f06ba2a156919b5c9b73c31d4c6c6257 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Mon Mar 12 18:06:39 2018 +0000 Remove code style commit 165588840126a7ab35b32e5be47f00c613829ef3 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Mon Mar 12 18:06:25 2018 +0000 Update Mainpage.dox commit 5b1a2773c48697346c7b0b64519b81a5aecc0150 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Mon Feb 19 03:46:24 2018 +0000 Re-add CalypPixel.cpp but keep include with frame class commit 2343be49ff4906c3171d2df7791e3cf34494eb21 Author: Joao Santos <joaompssantos@gmail.com> Date: Sun Feb 18 21:06:57 2018 +0000 Fixed several things: - Removed unused define - Added: #include <cassert> to MainWindow.cpp - Fixed compilation issue when USE_FFMPEG is OFF on CalypStream.cpp commit 8d1d64bac828a6bcdfa6af977a5d17d0792acb69 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 15 02:14:13 2018 +0000 Fix several things: - Fix examples - Improve code formatting script - Change generated cmake config file commit ea1d0265f1e9300f76fd3f0c8ca03d110ec13eaa Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 15 01:28:50 2018 +0000 Fix dump of the module list: remove the use of char arrays commit b4d19dda169715113a74713ca62d05f5a18fd0b5 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 23:20:56 2018 +0000 Increase linesize of tools help commit 8b3eab54e376863276b0d7e032f9e1de8aaf90e5 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 23:20:35 2018 +0000 Fix CalypPixel commit 1c6ba03c379518acf5fc6f1fdf328ca740a8851d Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 22:24:10 2018 +0000 Enums CalypPixelFormats and CalypColorSpace are now class independent commit 5dcc35e1716a70095e1720b01823c2e3a3980576 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 02:04:31 2018 +0000 Change functions input and return types commit 5514e3e24f9b428d5db71156561b2d8b6f61dd23 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 02:04:31 2018 +0000 Change functions input and return types commit fae7a9a91e1899e7a2833c634221f970d44b8fb6 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 01:39:14 2018 +0000 Replace custom types with std ones commit 0c3b62b8ea01903e213d9e8dd73a5b49c7c8c36e Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 14 00:37:18 2018 +0000 Refactoring entries with Playuver name with Calyp Replace number of frames and add CLP tag into public definitions commit e8cd8d7a219446513a5dda2c183dd892ec25a6f1 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Sat Feb 10 14:42:15 2018 +0000 Fix min opencv version and missing ffmpeg module commit 1233598af8ac15c88fa84569942cc6f865325452 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Sat Feb 10 03:10:12 2018 +0000 Change version to 0.999.0 untill finishing refactoring commit 1fe0cac8f0e70f352bf6c63b8cb2e06ab43fb633 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Sat Feb 10 00:21:47 2018 +0000 Change project library commit 44e9d330bc63b8b8a1687a14ff0be05af0bf2eb5 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Fri Feb 9 01:42:58 2018 +0000 Change doxygen files and upload new ico commit 0d6f3408a2682cfac1533a57a2f1b4e2cc1f0f29 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 8 21:25:31 2018 +0000 Fix logos - different when it is icon or the full logo commit 9f3561acd4b51c7de5f21d63d7e8f2b43c253148 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 8 01:25:39 2018 +0000 fix install files commit 832154e3e40f17a863898a77c929a6c6850ffded Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 8 01:21:23 2018 +0000 rename calip to calyp commit 341b32bfcc0133fdbceea9b8390d59190e495b79 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 8 00:58:29 2018 +0000 Refactor lib, modules and tools commit b4b988cf80052fdcfe0e1f9099d5435ef7945584 Author: Joao Carreira <jfmcarreira@gmail.com> Date: Thu Feb 8 00:02:33 2018 +0000 Refactor classes and filename in app commit 6b4ab728202531ad00db1e6299ee69a01f3594ba Author: Joao Carreira <jfmcarreira@gmail.com> Date: Wed Feb 7 17:49:53 2018 +0000 Refactor about dialog and background logo commit d5c954d39fb89d735c4feddf62f529077840ab6c Author: João Santos <joaompssantos@gmail.com> Date: Wed Feb 7 15:05:19 2018 +0000 Added the misteriously missing new logo. commit f40d81f765bfdd2dc89c0647cf5f4a80eef845c7 Author: João Santos <joaompssantos@gmail.com> Date: Wed Feb 7 14:45:08 2018 +0000 Added new logo to resource folder. commit 52dc6d60d6590995d32de33f8199e954e0a6e120 Author: João Santos <joaompssantos@gmail.com> Date: Wed Feb 7 14:41:13 2018 +0000 Added new logo where it was previously forgotten. commit 6d8e064c3154e5202f01b1b10ba6ab3637383ecd Author: João Santos <joaompssantos@gmail.com> Date: Tue Feb 6 17:44:11 2018 +0000 About window no longer resizable. Added new logo.
266 lines
6.5 KiB
C++
266 lines
6.5 KiB
C++
/* This file is a part of Calyp project
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* Copyright (C) 2014-2018 by Joao Carreira (jfmcarreira@gmail.com)
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* Luis Lucas (luisfrlucas@gmail.com)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/**
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* \file GridManager.cpp
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* \brief Function to create a grid in the images
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* Based on the work of Ricardo N. Rocha Sardo in SCode project
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*/
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#include "GridManager.h"
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#include <QBitmap>
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#include <QColor>
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#include <QDebug>
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#include <QPainter>
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#include <QPen>
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#include <QPoint>
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#include <QRect>
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#include <QRectF>
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////////////////////////////////////////////////////////////////////////////////
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// Constructor
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////////////////////////////////////////////////////////////////////////////////
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GridManager::GridManager()
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{
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m_nearPos = QPoint();
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m_uiHSpace = m_uiVSpace = 64;
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m_cGridColor = QColor( Qt::white );
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}
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////////////////////////////////////////////////////////////////////////////////
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// Grid Drawer
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////////////////////////////////////////////////////////////////////////////////
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void GridManager::drawGrid( QPixmap& image, const QRect& area, QPainter* painter )
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{
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int offsetx = 0; // Grid offset doesn't applies to SCODE
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int offsety = 0; // project for now...
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int imageWidth = image.width();
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int imageHeight = image.height();
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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QColor color = m_cGridColor;
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Style style = m_eGridStyle;
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// Set pen for solid line.
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QPen mainPen = QPen( color, 1, Qt::SolidLine );
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style = Solid;
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switch( style )
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{
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case intersectionDot:
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case intersectionCross:
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{
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painter->setPen( mainPen );
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// Draw crosses or dots on intersections
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for( int x = offsetx; x <= area.right(); x += hSpacing )
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{
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if( x >= imageWidth )
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break;
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for( int y = offsety; y <= area.bottom(); y += vSpacing )
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{
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if( y >= imageHeight )
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break;
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if( x >= area.x() && y >= area.y() )
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{
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if( style == intersectionDot )
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painter->drawPoint( x, y ); // Dot
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else
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{ // Crosses:
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painter->drawLine( x, y - 1, x, y + 1 ); // Ver.line
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painter->drawLine( x - 1, y, x + 1, y ); // Hor.line
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}
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}
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}
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}
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break;
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}
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case Dashed:
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{
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// Change pen to the dashed line
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mainPen.setStyle( Qt::DashLine );
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}
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default: // Solid:
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{
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painter->setPen( mainPen );
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// Draw vertical line
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for( int x = offsetx; x <= area.right(); x += hSpacing )
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{
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if( x >= imageWidth )
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break;
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if( x >= area.x() )
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{
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// Always draw the full line otherwise the line stippling
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// varies with the location of view area and we get glitchy
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// patterns.
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painter->drawLine( x, 0, x, imageHeight - 1 );
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}
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}
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// Draw horizontal line
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for( int y = offsety; y <= area.bottom(); y += vSpacing )
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{
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if( y >= imageHeight )
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break;
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if( y >= area.y() )
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{
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painter->drawLine( 0, y, imageWidth - 1, y );
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}
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}
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break;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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QRect GridManager::rectContains( const QPoint& pos ) const
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{
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return rectContains( pos.x(), pos.y() );
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}
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QRect GridManager::rectContains( int x, int y ) const
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{
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QRect rect;
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QPoint pos;
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int multiPosX;
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int multiPosY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < 0 ) || ( y < 0 ) )
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{
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return rect;
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}
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// Find the multiple factor for the fisrt (x,y) position of the grid that
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// is less than the given (x,y)
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multiPosX = x / hSpacing;
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multiPosY = y / vSpacing;
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// Grid intersection position (x,y) that is less than the given (x,y)
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pos = QPoint( multiPosX * hSpacing, multiPosY * vSpacing );
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rect = QRect( pos.x(), pos.y(), hSpacing, vSpacing );
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return rect;
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}
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bool GridManager::contains( int x, int y )
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{
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int resX;
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int resY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < hSpacing ) || ( y < vSpacing ) || ( x < 0 ) || ( y < 0 ) )
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return false;
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if( ( x == 0 ) && ( y == 0 ) )
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return true;
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resX = 0;
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if( hSpacing )
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resX = x % hSpacing;
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resY = 0;
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if( vSpacing )
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resY = y % vSpacing;
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if( resX || resY )
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return false;
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else
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return true;
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}
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QPoint GridManager::nearPos( int x, int y )
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{
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if( ( x != -1 ) && ( y != -1 ) )
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isNear( x, y );
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return m_nearPos;
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}
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bool GridManager::isNear( int x, int y )
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{
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qreal rectWidth;
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qreal rectHeight;
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int multiPosX;
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int multiPosY;
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int hSpacing = m_uiHSpace;
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int vSpacing = m_uiVSpace;
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if( ( x < 0 ) || ( y < 0 ) )
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{
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m_nearPos = QPoint( -1, -1 );
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return false;
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}
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// We go to consider an area with ray equal 25% of the distance between
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// spaces of the gride. In this in case, we have one rectangle centered
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// in 25% of this distance.
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rectWidth = 2 * 0.25 * hSpacing;
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rectHeight = 2 * 0.25 * vSpacing;
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QRectF rect( 0, 0, rectWidth, rectHeight );
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// Find the multiple factor for the fisrt (x,y) position of the grid that
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// is less than the given (x,y)
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multiPosX = x / hSpacing;
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multiPosY = y / vSpacing;
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QPointF gridPoint( 0, 0 );
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int gx;
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int gy;
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// In the worse case we have 4 points of the gride surrounding
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for( int j = 0; j < 2; j++ )
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{
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for( int i = 0; i < 2; i++ )
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{
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gx = (int)( multiPosX * hSpacing + i * hSpacing );
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gy = (int)( multiPosY * vSpacing + j * vSpacing );
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gridPoint.setX( gx );
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gridPoint.setY( gy );
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rect.moveCenter( gridPoint );
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if( rect.contains( x, y ) )
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{
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m_nearPos = QPoint( gx, gy );
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return true;
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}
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}
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}
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m_nearPos = QPoint( -1, -1 );
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return false;
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}
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bool GridManager::isNear( const QPoint& pos )
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{
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return isNear( pos.x(), pos.y() );
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}
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